Right click on the part you're interested to edit, blanket and pillows now (make sure it has some kind of orange line rounding the mesh), and click on the bottom button that says "Object Mode" (pointed by second arrow). You should know that many objects (and CAS items) are made by more than one group. Now let's go to your case, the bed's one. Intermediate colours are part of that gradient (yellow is near 0.8, green is 0.5. Blue colour means 0, that part is no related with the group you've selecting, and red means 1. When you paint weights you tell blender which vertex should be related to which bones, so when that bone moves the vertex are moved too. Look at the arrow, the selected bone's name is Pelvis, and you can see how that guy's pelvis is remarked on red. Give a look to this handsome guy so you can understand it. When you create a pose or animate something, you give this animation to that rig. At videogames every animation is related to a rig, a skeleton. You have bones and when these bones move, the part of your body related to it moves too. Well, to understand what weights are just imagine a human body. Those tutorials you can find on that index are the most helpful you'll find, but I'm doing this to give you a short and clear explanation (almost I'll try so).
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